Monday, September 06, 2010

Gaminess in learning

Just wanted to catch an important point about what constitutes gaminess - can't remember where it comes from, but I'm fairly sure that Simon Bostock would have been involved in bringing it in to my field of vision:

Five points that mean gamey:
  1. Collecting (ie badges)
  2. Points and levels
  3. Feedback to lead to improvement
  4. Exchange (for P2P activity)
  5. Customisation (for an individual experience)
So, gaminess is not a quiz dressed up as hangman or a car race - this is the gaminess that creates re-playability and the desire to improve.

Who knows, one day I might think about how you might develop say an induction programme around these principles - or maybe you know where someone else has already done that.

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